A mask morph transition transforms one shape into another while revealing a new scene.
A circle can expand into a full-screen reveal.
A logo can transform into a doorway.
A person’s silhouette can become a landscape.
A product outline can grow into the next shot.
A map region can transform into another geographic area.
Instead of relying on a conventional dissolve or wipe, the transition itself becomes part of the visual design.
The basic structure is:
Scene A → shape appears → shape transforms → Scene B revealed through shape → shape expands or disappears → Scene B
In Adobe After Effects, these transitions can be created using native tools including:
- masks;
- Mask Path animation;
- Shape Layers;
- Track Mattes;
- Set Matte;
- Alpha Mattes;
- Bezier paths;
- Feather;
- Expansion;
- Motion Blur;
- Easy Ease;
- Graph Editor;
- Turbulent Displace.
This tutorial starts with a simple circle reveal and progresses toward more advanced object-to-object morph transitions.
Affiliate disclosure: This article contains affiliate links. If you purchase Adobe After Effects through one of these links, we may earn a commission at no additional cost to you.
What Is a Mask Morph Transition?
A mask determines which part of a layer is visible.
Normally, you might use a mask to hide part of an image.
But if you animate the mask’s shape, it becomes a transition tool.
For example:
Start with a small circle.
Place Scene B beneath or inside it.
Expand the circle.
Scene B becomes increasingly visible.
Eventually the circle fills the entire frame.
Scene B completely replaces Scene A.
Now take the idea further.
Instead of simply expanding:
circle → square → irregular object → full screen
The mask itself becomes animated.
That’s a mask morph transition.
If you’d like to follow along, you can explore Adobe’s current After Effects options here:
Explore Adobe After Effects and current plans
Why Mask Morph Transitions Are Useful
Mask morphs are particularly useful for:
motion graphics.
brand videos.
product videos.
social media.
infographics.
travel videos.
presentations.
title sequences.
UI animations.
logo reveals.
map animations.
They can be:
clean.
minimal.
organic.
playful.
cinematic.
highly stylized.
The Basic Transition Structure
We’ll begin with two shots:
SHOT_A
and:
SHOT_B
Scene A is visible.
A shape appears.
Scene B becomes visible inside the shape.
The shape expands.
Scene B fills the composition.
Simple.
Step 1: Create the Master Composition
Create:
MASK_MORPH_MASTER
Suggested settings:
1920 × 1080.
30 fps.
10 seconds.
Import:
SHOT_A
SHOT_B
Place:
SHOT_A above or below depending on your matte structure.
Step 2: Create a Shape Layer
Choose:
Ellipse Tool
Create a circle in the center of the composition.
Rename:
MORPH_SHAPE
Step 3: Position Scene B
Place SHOT_B beneath the shape layer.
We’ll use the shape as a matte.
Step 4: Create the Matte Relationship
Use:
Alpha Matte
or the appropriate Track Matte setup.
Now Scene B should only be visible inside the circle.
Project 1: Circle Reveal
Start with a small circle.
Animate:
Scale:
0% → large enough to cover the entire composition.
Scene B gradually replaces Scene A.
This is the simplest mask-based transition.
PART 2 — CIRCLE-TO-SQUARE MORPH
Instead of simply scaling the circle, let’s change its shape.
Step 5: Create a Mask
Create a Solid.
Draw a circular Mask.
Rename the layer:
MORPH_MATTE
Step 6: Reveal Mask Path
Press:
M
or expand:
Mask → Mask Path.
Step 7: Create First Keyframe
At the beginning:
circle.
Create a Mask Path keyframe.
Step 8: Move Forward
Move approximately:
15–30 frames.
Step 9: Change the Shape
Modify the mask points until the circle becomes approximately square.
After Effects interpolates between the two paths.
Project 2: Circle-to-Square Transition
Scene B begins inside a circle.
Circle morphs into square.
Square expands.
Scene B fills screen.
Important: Matching Path Points
Morphing works best when the two paths contain compatible numbers and arrangements of vertices.
If one path has:
4 points
and another:
20 points,
the interpolation can behave unpredictably.
Keep Vertex Counts Similar
For clean morphs:
use matching or carefully planned vertices.
First Vertex Matters
After Effects uses the first vertex to determine how one path maps to another.
If the morph twists strangely:
adjust the first vertex.
PART 3 — SHAPE-LAYER PATH MORPHING
You can also animate:
Shape Layer → Path
This is often useful for graphic transitions.
Step 10: Create Shape Layer
Use Pen Tool.
Create:
triangle.
Step 11: Add Path Keyframe
Inside:
Contents → Shape → Path.
Enable animation.
Step 12: Change the Shape
Move forward.
Modify points into:
square.
Project 3: Triangle-to-Square
Triangle reveals Scene B.
Triangle morphs into square.
Square expands.
PART 4 — MULTI-SHAPE MORPH
Create:
circle → triangle → square → full screen.
This creates a more dynamic transition.
Timing Example
Frame 0:
circle.
Frame 8:
triangle.
Frame 16:
square.
Frame 24:
full-screen rectangle.
Add Easy Ease
Select path keyframes.
Press:
F9.
Use Graph Editor
Shape Path itself doesn’t behave exactly like Position or Scale in every context, but you can still refine timing using supporting properties such as:
Scale.
Position.
Rotation.
PART 5 — MOVING MASK TRANSITION
The mask doesn’t need to remain centered.
Animate:
Position.
For example:
small circle begins over a person’s face.
Then:
moves toward center.
expands.
reveals Scene B.
Project 4: Face-to-Landscape Reveal
Scene A:
person.
Circle appears around face.
circle moves.
morphs.
expands.
Scene B:
landscape.
PART 6 — OBJECT-BASED MASK
Instead of an abstract circle:
use the shape of an object.
Examples:
phone.
window.
door.
television.
book.
sign.
product.
Step 13: Draw Mask Around Object
Use Pen Tool.
Trace the object’s outline.
Step 14: Track Object if Necessary
If it moves:
animate mask manually.
or use tracking / rotoscoping.
Step 15: Place Scene B Inside
Use the object mask as the reveal.
Project 5: Phone Screen Transition
Scene A:
person holding phone.
Scene B appears inside phone screen.
Phone moves toward Camera.
screen grows.
Scene B fills frame.
PART 7 — WINDOW MORPH
A window is a natural rectangular matte.
Track the window.
Place Scene B inside.
As Camera approaches:
expand the matte.
Then morph it to full screen.
PART 8 — DOORWAY MORPH
Use the doorway opening as the initial mask.
Scene B appears behind it.
As Camera approaches:
doorway expands.
Eventually:
Scene B fills frame.
PART 9 — TELEVISION SCREEN MORPH
Track a TV screen.
Place new footage inside.
Then animate the screen shape until it becomes full-screen video.
PART 10 — LOGO MORPH TRANSITION
Brand shapes can create excellent transitions.
Suppose a logo contains:
circle.
triangle.
letter.
icon.
Use that shape as the matte.
Step 16: Convert Logo to Shape
Where appropriate:
create Shape Layer from vector artwork.
Step 17: Isolate Logo Path
Use it as:
matte.
Step 18: Reveal Scene B
Scene B appears inside logo.
Step 19: Expand Logo
Scale or morph until it fills the screen.
Project 6: Logo-to-Scene Transition
Logo appears.
Scene B visible inside logo.
logo expands.
Scene B becomes full frame.
This is especially useful for:
brand intros.
commercials.
corporate videos.
PART 11 — LETTER MORPH
Letters can become transition shapes.
Good letters include:
O.
D.
A.
P.
R.
Use their negative space.
Example
Large letter:
O.
Scene B appears inside.
O expands.
Scene B fills frame.
PART 12 — TEXT-TO-SHAPE TRANSITION
Create text.
Convert to Shape Layers.
Use selected letters as mattes.
Animate paths.
Project 7: Word-to-Scene Reveal
Text:
TRAVEL.
Letter A expands.
becomes transition portal.
destination footage appears.
PART 13 — SILHOUETTE MORPH
Use a person’s silhouette as a matte.
Step 20: Isolate Person
Use:
Roto Brush.
Mask.
Step 21: Create Matte
Scene B becomes visible inside the person’s silhouette.
Step 22: Expand Silhouette
Scale or morph the matte.
Project 8: Person-to-Landscape
Person standing against sky.
landscape appears inside silhouette.
silhouette expands.
landscape takes over.
PART 14 — FACE PROFILE MORPH
A profile can become a stylized reveal.
Trace:
forehead.
nose.
mouth.
chin.
Morph the outline into another shape.
This works particularly well in:
documentaries.
fashion.
artistic videos.
PART 15 — PRODUCT SILHOUETTE MORPH
Use the product’s outline.
Examples:
bottle.
phone.
shoe.
watch.
car.
Project 9: Product-to-Lifestyle Scene
Product appears.
Lifestyle footage appears inside product silhouette.
Product shape expands.
Lifestyle footage fills screen.
PART 16 — CAR WINDOW TRANSITION
Use:
windshield.
side window.
rear window.
as the matte.
Scene B appears through the vehicle.
This works well for travel sequences.
PART 17 — MAP REGION MORPH
Geographic shapes are excellent morph targets.
For example:
country outline.
state.
province.
region.
Step 23: Create Country Shape
Use vector artwork or mask.
Step 24: Reveal Data or Footage Inside
Scene B appears inside country.
Step 25: Morph or Expand
Country outline grows until it fills frame.
Project 10: Country-to-City Transition
Map of Netherlands.
country shape expands.
aerial footage appears inside.
shape fills screen.
city footage takes over.
PART 18 — COUNTRY-TO-COUNTRY MORPH
Morph:
Country A → Country B.
Use similar path point counts where possible.
This can create attractive geographic transitions.
PART 19 — MAP PIN MORPH
Start with:
location pin.
Morph into:
circle.
Then:
full screen.
Project 11: Location Reveal
Map.
pin appears.
pin expands.
destination footage appears inside.
destination becomes full frame.
PART 20 — CIRCLE PORTAL
Create a circular portal.
Scene B appears inside.
Add:
Glow.
soft edge.
distortion.
Then expand.
PART 21 — ORGANIC PORTAL
Instead of a perfect circle:
create an irregular shape.
Apply:
Turbulent Displace.
Animate:
Evolution.
The edge feels alive.
Project 12: Organic Landscape Portal
Scene A.
irregular portal opens.
Scene B visible inside.
edge moves organically.
portal expands.
PART 22 — INK-BLOT TRANSITION
Use Fractal Noise to create an organic matte.
Step 26: Create Solid
Apply:
Fractal Noise.
Step 27: Increase Contrast
Create black and white regions.
Step 28: Animate Levels
White regions spread.
Step 29: Use as Matte
Scene B appears through the expanding pattern.
Project 13: Ink Reveal
Small ink areas appear.
merge.
expand.
Scene B replaces Scene A.
PART 23 — LIQUID MORPH
Use:
Turbulent Displace.
Fractal Noise.
Blur.
Levels.
Create fluid-looking edges.
PART 24 — PAINT TRANSITION
Use animated brush strokes as mattes.
Scene B appears where the paint passes.
PART 25 — BRUSH-STROKE MORPH
Create Shape Layer strokes.
Animate:
Trim Paths.
Use the resulting artwork to reveal the next scene.
Project 14: Painted Scene Reveal
Brush stroke enters.
reveals part of Scene B.
additional strokes appear.
Scene B becomes complete.
PART 26 — GEOMETRIC TILE TRANSITION
Use multiple shapes:
circles.
squares.
hexagons.
Each becomes a matte.
Animate them sequentially.
PART 27 — MULTIPLE CIRCLES
Create many small circles.
Scale them from:
0 → large.
Offset timing.
Scene B appears through multiple expanding windows.
Project 15: Bubble Reveal
20 circles.
staggered animation.
circles expand.
merge.
Scene B fills frame.
PART 28 — GRID MORPH
Create grid of squares.
Animate:
Scale.
Rotation.
Position.
Reveal Scene B.
PART 29 — HEXAGON TRANSITION
Use honeycomb-style shapes.
Useful for:
technology.
science.
corporate graphics.
PART 30 — DIAGONAL SHAPE MORPH
Start:
triangle.
stretch into:
diagonal panel.
expand.
Reveal Scene B.
PART 31 — FULL-SCREEN PANEL MORPH
A small shape can transform into a full-screen colored panel.
Then the panel reveals Scene B.
This creates a clean graphic transition.
PART 32 — COLOR-MATCHED MORPH
Choose the matte color based on Scene B.
Example:
Scene B contains blue sky.
Use:
blue transition shape.
The color bridge helps smooth the edit.
PART 33 — BRIGHTNESS-MATCHED MORPH
If Scene A is dark and Scene B bright:
use a mid-tone transition shape.
Or animate brightness during the morph.
PART 34 — MORPH WITH MOTION BLUR
Fast-moving shapes benefit from Motion Blur.
Enable:
Motion Blur.
This makes:
Scale.
Position.
Rotation.
feel more natural.
PART 35 — MORPH WITH ROTATION
Animate:
shape path.
Rotation.
Scale.
simultaneously.
Example:
square rotates.
morphs into circle.
expands.
PART 36 — MORPH WITH ZOOM
Move the shape toward Camera while morphing.
Animate:
Scale.
Blur.
Position.
PART 37 — MORPH WITH SPIN
Combine with the previous spin-transition tutorial.
Shape rotates rapidly.
Morphs.
Scene changes during blur.
New shape settles.
PART 38 — MORPH WITH WHIP PAN
Move the matte quickly across frame.
Motion Blur hides path changes.
Scene B appears behind.
PART 39 — MORPH WITH OBJECT WIPE
An object crosses frame.
Its silhouette becomes the matte.
Then expands.
This combines physical and graphic transition techniques.
PART 40 — FEATHERING THE MATTE
A perfectly sharp edge can feel too digital.
Animate:
Mask Feather.
For example:
0 → 20 px → 0.
Use according to style.
PART 41 — MASK EXPANSION
Mask Expansion is useful when you want a shape to grow without manually moving every point.
Animate:
Mask Expansion.
This is especially useful for organic outlines.
PART 42 — ADDING GLOW
For portal-style transitions:
duplicate the matte.
add:
Glow.
Blur.
Place around the edge.
PART 43 — ADDING SHADOW
Graphic shapes can cast a shadow while moving.
This creates depth.
PART 44 — ADDING STROKE
Add a visible outline around the matte.
Animate:
Stroke Width.
Opacity.
Color.
Project 16: Graphic Brand Morph
Logo shape.
stroke appears.
Scene B visible inside.
shape rotates.
expands.
stroke disappears.
Scene B fills frame.
PART 45 — ADDING DEPTH WITH 3D LAYERS
Turn the shape into:
3D Layer.
Move it in Z space.
Add Camera.
Now the matte can appear to move toward the viewer.
PART 46 — CAMERA THROUGH A SHAPE
Create a large Shape Layer.
Scene B exists behind.
Camera moves toward opening.
Opening fills frame.
This creates a genuine spatial transition.
Project 17: 3D Portal
Scene A.
3D circular portal.
Camera approaches.
Scene B visible beyond.
Camera passes through.
Scene B becomes full frame.
PART 47 — PARALLAX AROUND THE PORTAL
Add foreground layers around the matte.
As Camera moves:
foreground shifts faster.
background shifts slower.
This increases depth.
PART 48 — DEPTH OF FIELD
Blur portal edge as Camera approaches.
This can make the transition more cinematic.
PART 49 — SOUND DESIGN
Mask morphs benefit from:
whoosh.
soft impact.
liquid sound.
digital morph.
brush sound.
Match Sound to Style
Geometric:
clean electronic whoosh.
Organic:
liquid or airy sound.
Paint:
brush texture.
Portal:
deep cinematic swell.
PART 50 — AUDIO BRIDGE
Begin Scene B ambience before the matte fully reveals it.
This helps connect the scenes.
Transition Timing
Typical durations:
6–12 frames: fast graphic transition.
12–24 frames: standard.
24–45 frames: cinematic morph.
1–2 seconds: slow stylized transformation.
Use the Graph Editor
Even if the path animation itself is complex, supporting properties should have controlled easing.
Animate:
Scale.
Position.
Rotation.
Opacity.
using smooth curves.
Build a Morph Controller
Create:
MORPH_CTRL
Add:
Transition Progress.
Scale Amount.
Rotation.
Feather.
Blur.
Glow.
Distortion.
One Transition Progress Slider
Use:
0% = Scene A.
50% = morph midpoint.
100% = Scene B.
This can control:
shape growth.
matte expansion.
blur.
Scene B opacity.
Build Presets
Create:
CIRCLE REVEAL
SQUARE MORPH
LOGO MORPH
ORGANIC MORPH
INK REVEAL
PORTAL
MAP MORPH
OBJECT SILHOUETTE
Project Organization
Create folders:
SCENE_A
SCENE_B
MATTES
SHAPES
PORTALS
ADJUSTMENTS
AUDIO
CONTROLS
Recommended Layer Stack
MORPH_EDGE_FX
MORPH_SHAPE
SCENE_B
SCENE_A
MORPH_CTRL
AUDIO
Common Mistake: Too Many Path Points
Simpler paths usually morph more cleanly.
Common Mistake: Vertex Order Is Wrong
Check the first vertex and point arrangement.
Common Mistake: Shape Twists During Morph
Reorganize path points.
Common Mistake: Transition Is Linear
Add easing.
Common Mistake: Matte Edge Is Too Sharp
Use Feather or Motion Blur when appropriate.
Common Mistake: Shape Doesn’t Cover Entire Frame
Make sure the final matte extends beyond all composition edges.
Common Mistake: Scene B Moves Unexpectedly
Separate matte animation from footage movement.
Common Mistake: Morph Has No Visual Motivation
Whenever possible, start from an object already present in Scene A.
Common Mistake: Too Many Effects
The shape transformation itself should remain readable.
Common Mistake: Sound Doesn’t Match
Use audio that reflects the transition style.
Basic Mask Morph Quick Recipe
- Import Scene A.
- Import Scene B.
- Create Shape Layer.
- Use shape as matte.
- Reveal Scene B inside.
- Animate Shape Path.
- Match vertices.
- Add Easy Ease.
- Animate Scale.
- Animate Position if needed.
- Expand shape.
- Cover entire frame.
- Add Motion Blur.
- Add Feather.
- Add optional Glow.
- Match color.
- Add sound.
- Preview.
- Refine timing.
- Render.
Circle Reveal Recipe
Use:
Ellipse.
Alpha Matte.
Scale.
Easy Ease.
Logo Morph Recipe
Use:
vector Shape Layer.
logo path.
Track Matte.
Scale.
Organic Morph Recipe
Use:
irregular path.
Turbulent Displace.
Feather.
animated Scale.
Ink Reveal Recipe
Use:
Fractal Noise.
Levels.
animated threshold.
Luma Matte.
Portal Recipe
Use:
circle or custom shape.
Glow.
3D Camera.
Scene B behind opening.
Map Morph Recipe
Use:
country path.
location shape.
Scale.
geographic footage.
Five Essential Mask-Morph Exercises
Exercise 1 — Circle Reveal
Learn the matte workflow.
Exercise 2 — Circle-to-Square
Practice Mask Path animation.
Exercise 3 — Logo Reveal
Use vector artwork as a matte.
Exercise 4 — Organic Morph
Add irregular animated edges.
Exercise 5 — Object-to-Scene Morph
Use a real object in Scene A as the transition shape.
Master these five exercises and you’ll understand the foundation of mask morph transitions.
Frequently Asked Questions
What is a mask morph transition?
It is a transition where an animated mask or Shape Layer changes shape while revealing another scene.
Can I morph masks in After Effects?
Yes.
Animate the Mask Path property between different shapes.
Why does my mask twist?
The vertex count, point order, or first vertex may not align correctly between the shapes.
Can I morph a circle into a square?
Yes.
Use compatible paths and animate Mask Path or Shape Path.
Can I use a logo as a transition?
Yes.
Vector logos can often be converted to Shape Layers and used as mattes.
Can I reveal footage inside text?
Yes.
Use text or converted text shapes as Track Mattes.
Can I use a person as a matte?
Yes.
Rotoscope the person and use the resulting silhouette.
Can I create an organic transition?
Yes.
Use irregular paths, Fractal Noise, Turbulent Displace, and Feather.
Can I create a portal transition?
Yes.
Reveal Scene B inside a shape and animate the shape until it fills the composition.
Can I use map shapes?
Yes.
Country and region outlines can become excellent geographic transition mattes.
Do I need plug-ins?
No.
The core techniques can be created using native After Effects tools.
Practice Project: Logo-to-Landscape Morph
Create:
MASK_MORPH_MASTER
at:
1920 × 1080.
Import:
SCENE_A — Logo Animation
SCENE_B — Mountain Landscape
Create or import:
vector logo.
Convert the logo to:
Shape Layer
where appropriate.
Use the logo shape as:
Alpha Matte.
Place the mountain footage beneath.
Initially:
mountain footage appears only inside the logo.
Animate:
logo Scale.
100% → very large.
At the same time:
animate selected Shape Paths if you want the logo to become simpler.
For example:
logo → circle → full-screen shape.
Add:
Easy Ease.
Use Graph Editor for Scale.
Enable:
Motion Blur.
Add:
small Feather or edge Blur.
Optionally create:
Glow
around the logo edge.
As the shape approaches full screen:
begin mountain ambience.
Once the matte exceeds all frame edges:
Scene B is completely visible.
Remove or fade:
edge effects.
The viewer should experience:
logo.
landscape visible inside logo.
logo morphs and grows.
landscape expands.
landscape becomes full frame.
That project teaches:
Shape Layers,
Track Mattes,
Mask Path animation,
vector morphing,
Scale animation,
Motion Blur,
edge treatment,
and:
audio bridging.
If you’d like to create these effects yourself, you can explore Adobe’s current After Effects options below:
What Should You Learn Next?
After mastering mask morphs, the next logical technique is the liquid transition.
We’ll take the organic matte concept further and create flowing, fluid transitions using:
Fractal Noise.
Turbulent Displace.
Displacement Maps.
animated mattes.
liquid edges.
distortion.
ripples.
The next article will therefore be:
How to Create Liquid Transitions in Adobe After Effects: Fluid Wipes, Distortion, Ripples, and Organic Scene Reveals.
Final Thoughts
Mask morph transitions give you far more control than a conventional wipe.
Instead of simply moving a straight line across the screen, you can use almost any visual shape as the transition.
A circle.
A logo.
A person’s silhouette.
A window.
A map.
A product.
An irregular organic form.
The strongest transitions usually begin with something that already belongs in the scene.
That gives the animation visual motivation.
Use that object as the initial matte.
Transform it.
Expand it.
Reveal the next shot.
Once you understand Mask Paths, Shape Layers, Track Mattes, vertex alignment, and easing, you can build an enormous range of custom transitions without relying on third-party transition packs.
Explore Adobe After Effects and start creating professional mask morph transitions






